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	<title>Comments on: The Freeing Discipline of Wonder</title>
	<atom:link href="http://cockingasnook.wordpress.com/2007/02/20/the-freeing-discipline-of-wonder/feed/" rel="self" type="application/rss+xml" />
	<link>http://cockingasnook.wordpress.com/2007/02/20/the-freeing-discipline-of-wonder/</link>
	<description>Thinking Parents Refuse to Lose Those Head Games</description>
	<pubDate>Mon, 21 Jul 2008 01:23:07 +0000</pubDate>
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		<title>By: Unboxing Our Lizard Brains: Can You At Least Think About It? &#171; Cocking A Snook!</title>
		<link>http://cockingasnook.wordpress.com/2007/02/20/the-freeing-discipline-of-wonder/#comment-23158</link>
		<dc:creator>Unboxing Our Lizard Brains: Can You At Least Think About It? &#171; Cocking A Snook!</dc:creator>
		<pubDate>Mon, 05 May 2008 13:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://cockingasnook.wordpress.com/2007/02/20/the-freeing-discipline-of-wonder/#comment-23158</guid>
		<description>[...] Can we creatively and collegially cultivate our personal curiosity to the benefit of ourselves and human society, despite discomfort to our lizard brains? Can we embrace that stretch and move through its wider range until we reach &#8220;the freeing discipline of wonder&#8221;? [...]</description>
		<content:encoded><![CDATA[<p>[...] Can we creatively and collegially cultivate our personal curiosity to the benefit of ourselves and human society, despite discomfort to our lizard brains? Can we embrace that stretch and move through its wider range until we reach &#8220;the freeing discipline of wonder&#8221;? [...]</p>
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		<title>By: misedjj</title>
		<link>http://cockingasnook.wordpress.com/2007/02/20/the-freeing-discipline-of-wonder/#comment-2321</link>
		<dc:creator>misedjj</dc:creator>
		<pubDate>Tue, 03 Apr 2007 13:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://cockingasnook.wordpress.com/2007/02/20/the-freeing-discipline-of-wonder/#comment-2321</guid>
		<description>Thinking about carving up human identity into discrete component parts like a Chinese menu,  the word "quiddity" seems to hold a secret key.   It needs a whole essay of its own if I can ever get the tax stuff finished, sigh.  

The vivid image connecting in my mind for now is Harry Potter's Quidditch. Knowing that JK Rowling is classically educated herself and brings all sorts of allusions into that magical, fictional world, could it be that the game of Quidditch is so named because she created it to represent all that is most real abour Harry's world, his passions and bliss, his holistic identity and all his highest, best striving, all the stories and truths of that "real world" -- and all outside the classroom and school walls. Indeed quidditch is a whole world of itself, often in direct conflict with his teachers, homework, schedules?

And I'm thoroughly inspired by these &lt;a href="http://en.wikipedia.org/wiki/Quidditch" rel="nofollow"&gt;top ten (intellectual?) fouls&lt;/a&gt;, can't wait to write this up as how we clash with each other in public problem-solving:

Fouls

There are seven hundred Quidditch fouls listed in the Department of Magical Games and Sports records, but most of these fouls are explicit instances relating to the breaking of one of the major rules, and need not be listed in their entirety. There are, however, ten common fouls, named below:

    * Blagging: No player may seize any part of an opponent's broom to slow or hinder the player.
    * Blatching: No player may fly with the intent to collide
    * Blurting: No player may lock broom handles with the intent to steer an opponent off course
    * Bumphing: Beaters must not hit Bludgers towards spectators
    * Cobbing: Players must not use their elbows against opponents
    * Flacking: Keepers must not defend the posts from behind by punching Quaffles out of the hoops - goals must be defended from the front
    * Haversacking: Chasers must not still be in contact with the Quaffle as it passes through a hoop
    * Quaffle-pocking: Chasers must not tamper with the Quaffle in any way
    * Snitchnip: No player other than the Seeker may touch or catch the Golden Snitch
    * Stooging: No more than one Chaser is allowed in the scoring area at any one time</description>
		<content:encoded><![CDATA[<p>Thinking about carving up human identity into discrete component parts like a Chinese menu,  the word &#8220;quiddity&#8221; seems to hold a secret key.   It needs a whole essay of its own if I can ever get the tax stuff finished, sigh.  </p>
<p>The vivid image connecting in my mind for now is Harry Potter&#8217;s Quidditch. Knowing that JK Rowling is classically educated herself and brings all sorts of allusions into that magical, fictional world, could it be that the game of Quidditch is so named because she created it to represent all that is most real abour Harry&#8217;s world, his passions and bliss, his holistic identity and all his highest, best striving, all the stories and truths of that &#8220;real world&#8221; &#8212; and all outside the classroom and school walls. Indeed quidditch is a whole world of itself, often in direct conflict with his teachers, homework, schedules?</p>
<p>And I&#8217;m thoroughly inspired by these <a href="http://en.wikipedia.org/wiki/Quidditch" rel="nofollow">top ten (intellectual?) fouls</a>, can&#8217;t wait to write this up as how we clash with each other in public problem-solving:</p>
<p>Fouls</p>
<p>There are seven hundred Quidditch fouls listed in the Department of Magical Games and Sports records, but most of these fouls are explicit instances relating to the breaking of one of the major rules, and need not be listed in their entirety. There are, however, ten common fouls, named below:</p>
<p>    * Blagging: No player may seize any part of an opponent&#8217;s broom to slow or hinder the player.<br />
    * Blatching: No player may fly with the intent to collide<br />
    * Blurting: No player may lock broom handles with the intent to steer an opponent off course<br />
    * Bumphing: Beaters must not hit Bludgers towards spectators<br />
    * Cobbing: Players must not use their elbows against opponents<br />
    * Flacking: Keepers must not defend the posts from behind by punching Quaffles out of the hoops - goals must be defended from the front<br />
    * Haversacking: Chasers must not still be in contact with the Quaffle as it passes through a hoop<br />
    * Quaffle-pocking: Chasers must not tamper with the Quaffle in any way<br />
    * Snitchnip: No player other than the Seeker may touch or catch the Golden Snitch<br />
    * Stooging: No more than one Chaser is allowed in the scoring area at any one time</p>
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