If we don’t really know how to teach kids like humans, maybe we can at least teach computers like humans?
Computer Program to Take On Jeopardy:
I.B.M. plans to announce Monday that it is in the final stages of completing a computer program to compete against human “Jeopardy!” contestants. If the program beats the humans, the field of artificial intelligence will have made a leap forward.
I.B.M. scientists previously devised a chess-playing program to run on a supercomputer called Deep Blue. That program beat the world champion Garry Kasparov in a controversial 1997 match (Mr. Kasparov called the match unfair and secured a draw in a later one against another version of the program).
But chess is a game of limits, with pieces that have clearly defined powers. “Jeopardy!” requires a program with the suppleness to weigh an almost infinite range of relationships and to make subtle comparisons and interpretations. . .
“The big goal is to get computers to be able to converse in human terms,” said the team leader, David A. Ferrucci, an I.B.M. artificial intelligence researcher. “And we’re not there yet.”
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